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Kontakt 6 fl studio multipl e insturments
Kontakt 6 fl studio multipl e insturments











I have a relatively powerful system with an eight-core CPU and 64 GB of RAM, so with my personal preference toward using the smaller templates, I feel that I won't waste too many resources by abandoning the pre-routed Kontakt scheme. It all depends on your gear and workflow. The biggest downside is a larger FX chain after Kontakt, but I most often channel strip like Neutron and separate AUX tracks for reverb and delay.

  • you don't have to worry about setting the right MIDI channel and output for every Kontakt instrument).
  • easier to use layered sounds in projects (Kontakt multis set to omni or the same channel).
  • easier to do track freeze when needed (you don't need to unhide the audio track in the main view).
  • Then head to the Store to pick up our free orchestral chords collection, Layers.
  • easier track management (adding, removing, rearranging, etc.) Yes SINE itself is a player engine and an instrument store, so you can get sounds, or instruments, from within SINE: Start out with our free SINEfactory instrumentsyou’ll find a free piano, strings, percussion, and more under My Licenses.
  • And with that, using pre-routed Kontakt instances as a basis brings (IMO) more downsides than benefits.Īs a REAPER user, I see these advantages when using separate Kontakt instances:

    kontakt 6 fl studio multipl e insturments

    My workflow usually involves the creation of a unique template for every project rather than using those huge preloaded ones.

    kontakt 6 fl studio multipl e insturments

    Nowadays, I'm more and more leaning toward using a separate instance per track.

    kontakt 6 fl studio multipl e insturments

    For a long time, I thought that using Kontakt in its multi-out mode is the only sensible way to go.













    Kontakt 6 fl studio multipl e insturments